|(Parent Dir)||folder|| ||Up to TI-82 Assembly Games|
What started out as my first assembly game that used text output characters, and had sluggish speed (for ASM) has developed into a toplisted game that made top 10 in "TI 83 plus programs", the most competitive category. Now that I have realized its greatness I've ported it to all z80 calculators 84 and below. It has come a long way. This is one of the greatest pong games for the z80 ever. It lacks only one feature that is soon to be implemented: link play. However, being decked out with an incredible AI, speed control, a teacher key (del), 3 different AI difficulties, SHOOTING, pixel inversion, contrast control(even returns to original contrast at end of game), and portability to many calculators, all for around 3000 bytes, it will soon be the ZTetris of Pong.
|swash82.zip||17k||04-06-18||Swash82 v1.0 - "Helicopter" clone|
This is a clone of the Flash game "Helicopter", available at ebaumsworld.com. Use one key to control the acceleration while flying through a winding cave. Avoid hitting walls!
Guide your spaceship through the asteroidfield and try to keep it in one piece for as long as possible.
Classic apple-eating snake that we all know and love is now available for the TI-82. A clone of Oskar Liljeblad's Nibbles85, but no code was copied.
|gta.zip||1k||02-07-11||Grand Theft Auto ASM|
This is Grand Theft Auto for the Ash shell. It is a lot like the original, but a little choppy, but it will do. The title on the Ash screen is a bunch of numbers, but it still works, I'm trying to fix that. (It's still beta)
|dkash.zip||6k||00-07-18||Donkey Kong ASM v4.0|
Remake of the classic Nintendo arcade game.
The level editor for Orzunoid v7.0
A TI82 version of the classical game Othello, but in a human-computer mode.
|defy.zip||10k||00-01-23||Defiance v0.1 beta|
Defiance is a 3D shooter featuring texture mapped, non-orthogonal walls.
Can you remember where each card is?
A randomly generating maze game.
A challenging puzzle game.
|checkers.zip||8k||99-12-02||Checkers 8X v1.1|
It's Checkers! This version allows for 2 players to play against each other using the calc-to-calc link or with just one calculator. Small size at ~2K.
Break as many blocks as you can.
Galaxian is a small shoot-em-up game for the TI-82 calculator. An arcade shooter with multiple enemies.
A classic Palm-Pilot shooter remade for your TI.
|chicken.zip||10k||99-05-21||Chicken Shoot v1.2|
Fixed version number and one bug.
Picross is a puzzler game originally found on the Nintendo Gameboy.
|zelda82.zip||7k||99-01-27||Legend of Zelda Demo v0.52.6|
|baseball.zip||14k||99-01-04||Baseball '99 v1.1|
|pacman99.zip||10k||98-12-23||Pac-Man 99 v0.5|
|brix82.zip||6k||98-12-14||Brix 82 v0.1 Beta|
|spaze.zip||5k||98-12-02||Spaze Invaders v1.5|
|zkart3d.zip||4k||98-10-07||Z-Kart 3D v1.2|
A game of skill for the TI-82, TI-83, TI-85, and TI-86 calculators. Guide your ball to the gem stone on each of the 50 levels. The levels are displayed from an isometric 3D view, and are shown in grayscale on the TI-85 and TI-86. Also features an on-calc level editor.
|knight.zip||5k||98-08-01||Knight Moves v1.2|
|ir_ttt82.zip||3k||98-06-25||Tic-Tac-Toe using the IR Link|
|donkey.zip||19k||98-06-05||Donkey Kong v1.0 Beta|
Clone of the classic card game Solitaire. Features one or three card draw and a fast moving arrow which acts as your mouse.
|galaxia2.zip||14k||98-05-22||Galaxian v3.0 with Autofire Patch|
|sqrxz82.zip||33k||98-05-17||Sqrxz 82 Beta 2|
|battleq.zip||5k||98-05-02||BattleQuest v1.0 Demo|
|pente10a.zip||14k||98-04-18||Pente v1.0 Alpha|
|duckhunt.zip||12k||98-03-06||DuckHunt 82z v1.2a|
|poker82.zip||37k||98-02-08||The Ultimate Poker v3|
|diamonds.zip||7k||98-01-05||Diamonds v1.3 Beta|
|brick.zip||5k||97-12-30||Brick Maze v1.0|
|lander.zip||5k||97-12-30||Lunar Lander II|
|ldude1.zip||10k||97-12-17||Little Dude Episode 1 v1.0|
|deadeyes.zip||7k||97-12-12||Dying Eyes Demo|
|world.zip||2k||97-12-11||The New World v1.0 Beta 1 Demp|
|lo.zip||31k||97-11-29||Lites Out v1.0|
|zpong82.zip||5k||97-11-12||ZPong v1.12 Beta|
A puzzle game where you must collect all the clear balls by running over them. You control either the dark ball or the dark box (you can switch between them). The dark ball can be used to collect the clear balls, while the dark block can only be used as a movable wall of sorts, it will stop at clear balls. Both objects continue moving in the direction chosen by you until they hit something else, except when the dark ball hits a clear ball. There are 25 levels in this version, 20 from the HP48 version and 5 from the TI-83 version of this game.
|djm.zip||5k||97-09-02||Dumb Jumping Man v1.1|
|alien.zip||2k||97-08-30||Alien v1.2 (with sound)|
|tron.zip||6k||97-08-06||Deutsch TRON v1.0|
For Ash 2.0.
For Ash 2.0.