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Upcoming TI-83 Plus Games

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Re: Upcoming TI-83 Plus Games
Zachary Milyardo Powers  Account Info

I'm currently working on Final Fantasy and Chrono Trigger for the 83+. What I want to know is what would you guys look for in games like these. What sort of GUI? Should I stick to the original story or make my own. Would it be ok if I release the game in chapters? How about making it an APP or even sound, I can do all of the in like a 4 page app and 4 years of work, but what do you expect?

     24 December 2003, 14:46 GMT

Re: Re: Upcoming TI-83 Plus Games
Dysfunction  Account Info

There are currently two Final Fantasy projects going on for the 83/83+, both in asm. But if you want to try your hand,go ahead. I think sound is definitely an entirely possible concept, if you're talking about midi-style sound. Of course, the processing power isn;t there for background music, but maybe you could have music in the battles, at menus and title screens, etc., plus sounds when you do magic or attack.

     26 December 2003, 18:44 GMT


Re: Re: Re: Upcoming TI-83 Plus Games
Death box  Account Info

Is it possible to make ur calc make sounds?

     28 December 2003, 22:12 GMT


Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Yah, but not that many people actually bother hooking up headphones to your calculator. Usually math teachers find something fishy about you when you where headphones attatched to your calculator in the middle of math class. Plus you can only do it with assembly. So it's really not worth it if you ask me, but then again, whatever floats your boat... and i mean that in a sincere way.

     29 December 2003, 05:11 GMT


Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
dabud15 Account Info

Not that any of us here would be playing games while in math class......nooooooo.....of course not. *shifty eyes*

     30 December 2003, 19:00 GMT


Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Hahahahahahahahahah! Yah, in math I'm always playing "Mathkids", "Fallmath", and of course "Mathball" (Bomberkids, Falldown, Jezzball). The funny thing is, the teacher still think's it's relating to math.

     30 December 2003, 19:51 GMT


Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Dysfunction  Account Info

I play gamesin math, play games in physics, and play games in history (I also use my calc to take notes). The only class I don't have an excuse to use my calc in is English, and in that the teacher doesn't care!

     30 December 2003, 20:39 GMT

Upcoming TI-83 Plus Games
Death box  Account Info

hey jakas where the heck is ur yoshi game? i cant find it.....

     31 December 2003, 00:11 GMT


Re: Upcoming TI-83 Plus Games
Death box  Account Info

o wait.......
u already andwered that.

my bad

     31 December 2003, 00:12 GMT


Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Yah, just don't be pissed of with me when you find out that I only have one block drop at a time. I'm working on two, but as i've announced, I have other projects going too.

     1 January 2004, 21:49 GMT


Re: Re: Re: Upcoming TI-83 Plus Games
Nick_S  Account Info

I salute you on doing a puzzle game in basic
I feel kinda sorry for the guy that had to make tetris in basic though(he did a good jod and it ran pretty smoothly, but it mustve been hell to program it)

     19 June 2004, 01:14 GMT


Games
Merthsoft  Account Info

I play game all the time, and make games (usually stupid things) and my teachers ALL think I'm taking notes, I love ignorance :)

     2 January 2004, 19:52 GMT

09 Armies
JAKAS  Account Info

Sorry for replying, but when i try the main reply thing, it put's it on the first page.

Ok, I'm comming out with the ultimate strategy game in a week or so. It's somewhat similiar to Age of Empires, but this game focuses on battle. The way it works, is you have the opportunity to create 9 different (and seperate) armies. You can either go to the barracks, archery range, and stable to create, of course, infantry, archers, and calvary. You also can alter each type of unit's stats including Health, Attack, and Deffense. So pretty much you have 1000 gold to create the perfect army (Well, of course you could build NINE). The infantry and all of the stat's cost 10 gold. However, the calvary and archer's cost 20 because the archer's can attack in the midst of battle without being killed as long as there are other unit's fighting. And the calvary's Attack cost half as much as everything else.

To be continued

     2 January 2004, 20:35 GMT


Re: 09 Armies
JAKAS  Account Info

Ok, The Battle... Unlike creation which is Menu based, the Battle Scenes are live action. The Best part of all is that you do this with anotehr person. So it's kindof like battle bots. It works like this... Those stats that you put in all have different purposes. first, Deffence: all of your unit's deffence is added together into one solid number. Now, your army cannot be harmed until your entire deffence is gone. (this won't effect your stats). ok, your Attack: your attack pretty much is how hard you hit your opponent. note, this is continuouse so you'll be able to watch your enemies health drop. third Health: your health determines how fast your Unit's die. so your unit's will take longer to die if you have more health. Ok, so now you can deploy each type of unit at different times (you choose to your liking) actual battle does not start until both your and your opponent have engaged. So after the battle is over, it works like this. The loser's army will, no duh, cease to exist. However, The winner's army will take on any casualties (stat's will not be affected). But to compensate, the winner will gain lot's of gold!!! I know what your thinking, you can use a friends calculator and just battle week armies, but noooooooooo, the gold you get is based on how many units you kill and what their stat's are. And of course, you CANNOT edit the list's to your liking because they have anti-cheating logarithims.
So there you have it, I'm sorry that this took so long to explain. But i would of course enjoy feedback on whether it sounds cool, if theres something like it, or if i whould just trash it.

     2 January 2004, 20:36 GMT


Re: Re: 09 Armies
Death box  Account Info

you are a smart person.
that sounds like an awesome game, and i want u to e-mail it to me as soon as its done. i won't have the patience to wait for it to come out on this site. (considering ur yoshi game is still not posted)

i wish u luck

     3 January 2004, 20:26 GMT


Re: Re: Re: 09 Armies
JAKAS  Account Info

huh? it's still not posted. Eh, well i just finished a working version of the game (i might spiff it up later) so i'll send it on over to ya (along with the yoshi game).

     5 January 2004, 05:35 GMT


Re: Re: Re: Re: 09 Armies
Death box  Account Info

hey thx jakas.
the attachment worked fine.
i'll try the games in math :Þ

     5 January 2004, 18:22 GMT


Re: Re: Re: Re: Re: 09 Armies
JAKAS  Account Info

Um, yah, i have to apologise. Since it is break and i dont' have two Ti-83's i wasn't able to fully test it. Anyway, i'm still not sure what's wrong with it... It actually sometimes works, but sometimes it screws up big. But the battle sequence may or may not work. So I'll send ya another copy when i fix it up. sorry bout that.

Also, i will put it up on the site as soon as i know it works well.

     6 January 2004, 00:56 GMT


Re: Re: Re: Re: Re: Re: 09 Armies
JAKAS  Account Info

Anybody else not able to get to ticalc.org yesterday?

     7 January 2004, 22:27 GMT

TI 84
Death box  Account Info

holy shit. ti-84????
god.
i wonder if it can transfer to 83........

     7 January 2004, 23:10 GMT


Re: TI 84
Merthsoft  Account Info

They will be completely compatible

     8 January 2004, 00:04 GMT


Re: Re: TI 84
Tim Sprau  Account Info

the only thing that i like abaut the 84 so far is that you can change the colar around the buttons but it could use some more add ons onto it like maybe a light for the screen so that you can use it at night. but it hooking up and sharing games with my 83 plus silver edition calculater isn't a bad idea.

     19 January 2004, 16:43 GMT


Re: Re: Re: Re: Re: Re: Re: 09 Armies
Merthsoft  Account Info
(Web Page)

Umm, no one could dude, look at the web page.

     8 January 2004, 00:05 GMT


Re: Re: Re: Re: Re: Re: Re: Re: 09 Armies
JAKAS  Account Info

Yah Yah, no need to make fun of me. I usually just jump here first and then move on to the survey and main page. So quit yelling at me!

     8 January 2004, 01:31 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: 09 Armies
Death box  Account Info

never.
i will yell forever.

     9 January 2004, 17:59 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: 09 Armies
dabud15 Account Info

oh, c'mon! Where's the evil laughter?

     9 January 2004, 22:09 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: 09 Armies
JAKAS  Account Info

Do mean "Mwah ha ha ha" or "Bwah ha ha" or maybe "Heeeeeeeeeeee he he he"?

     9 January 2004, 23:32 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: 09 Armies
dabud15 Account Info

I think the "Mwah ha ha ha" would be appropriate because if you were to say, "Bwah ha ha" then it would sound like your mouth is full of food or something. Now...as for the "Heeeeeeeeeeee he he he," that sounds like a girl saying it or something. I don't know...it's just not the best one.

For now just stick with the "Mwah ha ha ha" and maybe you'll eventually come across a situation where the other two evil laughs would be approcpriate.

     10 January 2004, 00:51 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: 09 Armies
Death box  Account Info

hey dabud, i think the heeheehee would be just right for u.

O BURN!

     10 January 2004, 01:40 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: 09 Armies
JAKAS  Account Info

Yah, I like the "Mwah ha ha ha". I always think of an evil councilman drywashing his hands while leaning on his big staff. As for the "heeeeeeeee he he he" one... not great, but some people can pull it off. And i think Bowser from super mario does "Bwah ha ha ha"

     10 January 2004, 03:52 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: 09 Armies
Death box  Account Info

how goes ur latest program jakas? u know, the army one...

     10 January 2004, 22:35 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: 09 Armies
JAKAS  Account Info

well, i put it up, but unfortunately the day after i noticed some severe problems that only sometimes happen. So I've been forced to completely remodel it. I expect it to be finished and magnificent by the end of next week, heck, it might even be up by then.

     11 January 2004, 00:06 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: 09 Armies
JAKAS  Account Info

ok, forget the due date, I finished it last night. So i'm going to bring it to school tomarrow to fully test it, then it's off to the archives

     11 January 2004, 19:31 GMT


Port :(
Merthsoft  Account Info

It's great that ur game is comming, but suck that my port is broken, of well, gotta wait for my 84+SE

     12 January 2004, 21:28 GMT


Re: Port :(
JAKAS  Account Info

Ya know, I'm not gonna wright any more big programs like this. I don't get it. I played it all day and it worked just fine, but then suddenly during fifth period it desides to return a divide by zero error. I hate that sooooooo much. Oh well, I'll see what i can do and hopefully get the good version up soon.

     12 January 2004, 23:18 GMT

Re: Re: Port :(
Merthsoft  Account Info

Wow, yeah, the calc corrupts it's own files, or something... It did that when I made a KICK ASS maze game...

     13 January 2004, 21:14 GMT


Re: Re: Port :(
dabud15 Account Info

I don't think it would work, but it might. Could you just put "If <variable> <does not equal> 0" in front of the dividing sign? I'm sure you've already thought of that though.

     13 January 2004, 22:36 GMT


Re: Re: Re: Port :(
JAKAS  Account Info

Yah, the problem is that there a was number that was divided by a fairly lengthy equation that consisted of 6 varialbes that all had to do with different things. And some of them could have been zeros, but some of them were definately not supposed to be zeros, and that stupid little equation was not supposed to return zeros!!! Oh well, half of the game works superbly so I'm just going to do the whole battle sequence over. It's cool though because now I can implement a really great idea by one of my friends. You have three different types of terrain that are randomly chosen at the beginning of the battle. Each type of terrain will slightly benifet while the others dont. This will make it necissary to have a diverse army because me and my friends were just making the same army with as many unit's as possible of one type. Ok, that's it, sorry for rambling. I'll keep ya informed... should be done soon.

     13 January 2004, 23:14 GMT

Re: Re: Re: Re: Port :(
kris roeske  Account Info

hey jakas i was really interested in your game and wondering what it is programmed in? basic?

     14 January 2004, 05:14 GMT

Re: Re: Re: Re: Re: Port :(armies
kris roeske  Account Info

oh yeah and i know this is probably one of the most stupid questions in the world and you are probably sick and tired of hearing it but would it be possible for me to get the source code for any simple games you know like hangman or something because i cant get a graphlink and am not advanced enough to make any games better than text games with pics. well my email is www.kristuffy@hotmail.com so if you could do this i would appreciate it greatly oh and by the way if i ever get a graphlink armies will be the first game i download

     14 January 2004, 16:00 GMT


Re: Re: Re: Re: Re: Re: Port :(armies
JAKAS  Account Info

Well, to be honest with you, I'm not sure I have that many fun, simple games. But then again it always does depend on taste. Anyway, I might be able to send you a text copy of some of my games, but a better thing for you to do is just go ahead and download the Ti-Graph Link software. This alows you to download all the games you want and view them at your leasure. Reply again if you still want a text copy.

     14 January 2004, 22:36 GMT


Re: Re: Re: Re: Re: Port :(
JAKAS  Account Info

Yah, it's programmed in basic. And you can tell too. Although it's a really fun game (even though it's not working to well), It's all text (except for the home screen).

     14 January 2004, 22:30 GMT


Re: Re: Re: Re: Port :(
Merthsoft  Account Info

That sounds awsome... I'm working on some various solitaire games, but I shouldn't be... because of the port not working and stuff :(:(:(:(:(:(:(

     14 January 2004, 21:21 GMT


Re: Re: Re: Re: Re: Port :(
JAKAS  Account Info

Yah, it sucks when your port fails yah. It's nice to be able to download the latest games and stuff. Anyway, are those solitair games Card games or other versions? Cause i personally think card games are just about the hardest to make. Dice games... now those are the easy ones.

     14 January 2004, 22:31 GMT

Re: Re: Re: Re: Re: Re: Port :(
kris roeske  Account Info

ok ya i will do the graphlink software thing but could you send me some text copies of your games that would be really cool and i would appreciate it alot.oh yeah and about how much would a cable cost anyway? i have heard from 5 dollars to like 50

     15 January 2004, 12:52 GMT


Re: Re: Re: Re: Re: Re: Re: Port :(
JAKAS  Account Info

Pretty sure it's about 15 bucks. Unless you wan't to upgrade to a silver edition and get it for free.

     15 January 2004, 22:48 GMT


Re: Re: Re: Re: Re: Re: Port :(
Merthsoft  Account Info

They're card games... it's not too hard to make, but then again, I'm the one who made the shuffling program... I need some help too, Billy's making Scrabble, and we have some problems... Here's the statement as is:
If dim([A])={15,15}....
It returns a Dimension mismatch error, and we've tried everything... think ya can help?

     16 January 2004, 18:55 GMT


Re: Re: Re: Re: Re: Re: Re: Port :(
JAKAS  Account Info

Well, if you're returning a dimension mismatch error, then (as far as i know) it has nothing to do with the line itself. Unfortunately I'm not exactly sure how to use a matrix "dim" in an if-then statement, I'm pretty sure you only get a dimension mismatch if you are trying to multiply two incompatible matrices. But then again, i just started using matrices myself.

     16 January 2004, 23:14 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Port :(
Merthsoft  Account Info

Well, not as good of a programmer as I assumed, looks as though I exceed your capabilities, MUWAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA

     17 January 2004, 03:29 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Port :(
Merthsoft  Account Info

Ok, figured it out...

     18 January 2004, 18:20 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Port :(
JAKAS  Account Info

Actually, i am kinda curiouse now, exactly how do you use a Matrix's dimensions in an If-then statement?

     19 January 2004, 05:21 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Port :(
kris roeske  Account Info

hey jakas is your nine armies game bug free yet. i want to p;ay it but dont want to put it on my calc unless it is bug free. oh ya and couls you tell me why the wak-a-mole game doesnt work.???

     19 January 2004, 13:17 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Port :(
JAKAS  Account Info

Um, Well, I don't know anything about the whak-a-mole game, i could look at it if i knew what it was called. And about my armies game. I'm pretty sure I have a fully working bug free version (now with added material and a one player mode), but i don't want to put it up until I can fully test it with other calculators. So, hopefully, if it is bug free, I can put it up tomarrow after school. So It should be up very soon if it doesn't have any big bugs.

     19 January 2004, 20:33 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Port :(
Merthsoft  Account Info

Ok, yeah, everything is too small, too many Re:'s I;m gonna start a new run of things before explaining it...

     20 January 2004, 02:51 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Port :(
Merthsoft  Account Info

For some weird reason it's on page 2... If the person who manages the boards reads this, please make them go in order, the most resent ones in the back, so maybe, it should be on page 58, thanks.

     20 January 2004, 14:52 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Port :(
Nick_S  Account Info

//it would probably be like
.
.
.
if dim([A])=dim([B]
.
.
.

     19 June 2004, 01:17 GMT

Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Ok, I dunno if the whole transfering of pages and what not was bothering everybody else, so I'm writing this if any of you still like this page (as i do).

Anyway... 09 Armies is definately up. I have played it several dozen times at school and i believe i have fixed any possible problem. And i might as well give a breif overview of everything real quick... You build up to nine armies, you then either battle two of your own against each other (just to see which ones better... it will not kill your army), or you can link up and battle a friends army. If you win, you get gold to make your army even better. Ok?

Oh, and merthsoft... thanks for the matrix help

     20 January 2004, 23:12 GMT

Re: Re: Re: Upcoming TI-83 Plus Games
kris roeske  Account Info

ok i have just one wuestion about the nine artmies game. what happens if you just really suck and you never winn. won't you just eventually not be able to play anymore because you lose all of your money?

oh yeah and im on page 7 out of 22 on typing it into my calc lol it will take forever

     21 January 2004, 05:25 GMT

Re: Re: Re: Re: Upcoming TI-83 Plus Games
kris roeske  Account Info

oh yeah and another question because it will be a while before i get o9 armies working but what are the battles actually like. what do the units look lie? they arent a bunch of 0's and i's and stuff are they

     21 January 2004, 15:58 GMT


Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

he he he, no. They're much worse than that. They're mearly numbers representing how much defense you have and how many units you have. Graphics would impossible to operate at even an extremely slow speed. With twelve humongous equations in the battle loop, adding graphics would make it take 4 or 5 times as long to run through it once. So no, no graphics whatsoever. For some reason though, it is still fun to see those numbers drop. maybe its just me.

     22 January 2004, 02:04 GMT


Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Ok, well about the gold thing. Everytime you make a new army, you get 1000 gold. All 9 armies are seperate from one another. You pick new army, you get 1000 gold, you build your army, you save your army, and then you battle. When you battle, if you win, you win gold (corresponding to how tough your opponents army). If you lose, your army will simply be deleted.
NOTE: your armies will neither gain gold or be deleted in one player mode.

And are you saying you are actually typing out the code??? that is a tough job! good luck.
Eh, oh, hmmm... That kinda sucks cause i had to change some things to it today. minimal things, but still things.
Assuming you downloaded armies 2: I made it so that after you win or lose in 1 player mode, it goes to the home screen instead, and in the battle equations, Instead of using the ipart(, I just have it display the ipart(. That makes it so if you run out of defense, if you have enough health you can last two hits. before you could only last one hit no matter what. So maybe you can change those along the way, The new version will be up in an hour or two.

     22 January 2004, 02:01 GMT

Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

No problem, I was looking at the code for 09Armies, looks like you may be able to use it, maybe, oh and, dude, optimize, seriously. Stuff like ARM1(1)->A
make ARM1(1->A
DelVar statements can be gouped instead of
DelVar A
DelVar B
DelVar LARM1
make it
DelVar ADelVar BDelVar LARM1
and if you have
If A=0
make it
If not(A
PLEASE!!!! Makes it soo much smaller, as soon as I get my 84+SE I'll give it to Billy, and he'll optimize it for you, if you want. He's a guru at it, I do hardcore programming, he makes it smaller and faster.

     21 January 2004, 21:13 GMT


Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Yes, optimization would be a good thing. Unfortunately It drove me to near insanity, so I'm only fixing the things that need to be fixed.

And unfortunately, after a year and a half of programming the calculator's basics. I can guarentee i will never be able to break those habbits. And normally i leave off the end ")" and the last quote, but armies was such a big program with so many damn variables, that i didn't want to take a chance with the lists. Cause i programmed a yahtzee game (first use of lists for me) and everything went wrong just because of leaving the damn end ")" off of everything. But anyway, thanks for the tips. I will try to use them. And be my guest at any optimizing you want to do. I just don't care enough right now.

     22 January 2004, 01:54 GMT


Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Ooooohhhhhhhhh!!! I need help!!! Ok, Yes, i keep finding small errors, ya know, minimal stuff, but anyway, for some reason, the program periodicly skips retreiving list 2 from the other calculator. You seee, You pick Defend, which means that battle stays on your calculator, and everything works fine. Then the other person must pick invade, which just puts them into a little loop that is supposed to get a variable for the amount of gold needed to add if it wins, and then get the List 2 back from the defending calculator that it initially sent it to in order for the battle sequence to work. But for some reason, sometimes it does not get the list 2. The really wierd thing though, is after it supposedly get's the list (let's say he lost (meaning all of the list elements should be zero), it just reffers back to the previouse list the list 2 should have been. But the thing is, I deleted the list before the damn loop. If anybody understood any of that... Please help me.

     23 January 2004, 01:57 GMT

Re: Re: Re: Re: Upcoming TI-83 Plus Games
kris roeske  Account Info

omg i think my eyes just popped out of the sockets and my brain exploded reading that. lol all i can do is make menu and textbased games with some pics. well i completed the game, by typing it in, and it is really fun. i havent gotten to play it against anyone else but it is fun. and yay good news im getting a link cable:)

     23 January 2004, 19:19 GMT


Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Riiiight... umm, there was a file on ticalc that spoke about how to make programs that transfer files, and it says the best way to do it is a Pause command after you do the transfering, try that out... other than that i dunno.

     23 January 2004, 21:30 GMT


Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Well, then, this means that 1: I will NEVER make another game that attempts to transfer files, and 2: I have given up on 09 Armies due to too complex problems for me to solve. So, Sorry bout that. (And yah, I knew about the pause thing, but for some reason it just didn't work half the time (even though it said it did))

     23 January 2004, 23:09 GMT


Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Cute, oh well... My solitare program is good, it's called Golf (anyone play it?) and its neat, and it'll be up as soon as I reprogram it onto Billy's calc, then transfer it, along with his 21 (Black Jack) game... Which may happen in a couple of weeks...

     24 January 2004, 15:20 GMT


Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Cute??? Well, your games sound fun.What exactly is golf like?

     24 January 2004, 16:58 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Yeahm, cute, it was sarcastic, you infidel... (j/k)... Um, well... here is something i got from a help file:
Object:
To move all the cards to the waste pile.

Layout:
7 tableau piles (across top) - no building. Top card of each pile is available for play on the waste pile. At the start of the game 5 cards are dealt face up to each pile.

stock (face down below tableau) - turn over 1 card to the waste by clicking.

waste (next to stock) - build up or down in sequence regardless of suit
No wraparound, only Twos can be played on Aces and nothing can be played on a King.

Notes

Play cards from the tableau to the waste if possible. Whenever there are no possible plays, turn over a card in the stock by clicking on it. This card goes to the waste pile.

     24 January 2004, 18:49 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

It's easy to play, hard to win.

     24 January 2004, 18:50 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info
(Web Page)

follow the link for an online version... You need shockwave.

     24 January 2004, 18:53 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info
(Web Page)

Ok, I know it's stupid to respond to my own post 50billion times, but jsut to let you know, I score my game differently then the one online... I just give a point everytime you get a card down, and theres 7 piles of 4 cards in mine, becuase thats the way i learned it... I could easily change it though.

     24 January 2004, 18:56 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Ok, theres usually 5 cards in each pile, which do you think is better, 4 cards, or 5... you win more with 4, lose more with 5...

     24 January 2004, 18:58 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

I'll release both versions... I really need to stop responding to my own post... :(

     24 January 2004, 19:03 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Ya think you went a little rant there?

     25 January 2004, 20:06 GMT

Upcoming TI-83 Plus Games
Death box  Account Info

I was tryin to follow that all, but i got lost. Did u post those games on ticalc.org or on some other site? I'm confused.

     26 January 2004, 18:08 GMT


Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

It's upcomming, hence the name of this forum...

     26 January 2004, 22:45 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Just a little

     26 January 2004, 22:45 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
kris roeske  Account Info

ok i was trying to download ion and when i went to where i saved it to and was putting it into the ti graphlink thing it said invalid format? and usually the files look like the tigraphlink but these ion files look like something different what do i do

     27 January 2004, 04:50 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Death box  Account Info

well, first of all, you dont transmit things like that through ti-graphlink. The only things that that can transmit are basic programs, not assembly. You need to use ti-connect. If you don't know how, here is how you do it.
1. Unzip downloaded file
2. Open ti-connect
3. go into device explorer
4. click on the folder icon with files in it
5. select the folder that is unzipped, wherever it may be located
6. open the folder
7. make sure the file you send ends with .8xp since u have a 83+
8. select the file and click the button that sends it to ur calc.

     27 January 2004, 18:05 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

I was always able to do asm through graphlink...

     27 January 2004, 21:05 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Yah, that's not true. You can do BASIC, Assembly, and Flash programs using the Ti-Graphlink Software. Now, I'm not sure about ion, but Ti-Graphlink does, in fact, work for all of the above.

     27 January 2004, 23:14 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Death box  Account Info

well sorry.
but my way works too.
i just never tried to with ti-graph link.
if it still doesn't work then just use my way.

     28 January 2004, 17:34 GMT


Connect
Merthsoft  Account Info

TI-Connect is better anyways,

     28 January 2004, 19:21 GMT


Re: Connect
Death box  Account Info

by far

     29 January 2004, 18:01 GMT


Re: Re: Connect
Jonas Theslöf  Account Info

What's the differens? I'm using GraphLink and it's working just fine. Is TI Connect that much better? I've never used it...

     1 February 2004, 22:16 GMT


TI Connect IS "That Much Better"
Nick_S  Account Info

I only use graphlink to look/edit at BASIC source(ocasionally). TI connect is so much better to use for linking, cause its easier to operate(opinion) and it allows asm stuff to transfer.

     9 February 2004, 00:33 GMT

Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Well, I made a neat game... the calculator does some random coordinates (8x8 grid) and you have to find them, and it tells you how many blockes away you are.

     1 February 2004, 17:12 GMT


Re: Re: Re: Upcoming TI-83 Plus Games
Jonas Theslöf  Account Info

Is it textbased? Sounds pretty fun! Could you expand the program slightly and make the player choose the size, e.g. 2x2 or 3x10, or maybe even other shapes than squares..?

     1 February 2004, 22:20 GMT

DoD and programming group
Jonas Theslöf Account Info

I´m currently writing a program based on Dungeons and Dragons (well, the Swedish version... It's slightly different from aDD) and could use some feedback and ideas... Yeah, yeah... I know I havn't uploaded it yet, I'm working on some things, like bugs, the battle part and the size... It now uses most of the strings and 15-20 lists... I'd better do something about that...

Anyone intrested in working together on a BIG RPG, DoD base, or similar? I think it's really fun programming it, but I could use other peoples opinions, contributions, story ideas... some help... =) Honestly; I think it would be great to start a programming group were we try to make large and funny games (or progs), instead of those small games you do on a brake and never finish, or those small games you do finish, but forget since they are so friggin boring!
A programming group were everyone share their knowledge and take part of a group concisting of people good at different things, like loops, sprites, getkey, drawing, writing, optimizing etc. Like a real company were everyone has a place and can ask for help by one they know can solve a problem.
Anyone interested? Merthsoft, JAKAS, kris roeske... You sound like serious people! Anyone of you interested? Anyone else?
Mail me! theslof@hotmail.com (got msn!)

     1 February 2004, 22:42 GMT

Re: DoD and programming group
dabud15 Account Info

Well.......if you ever need any helps/tips just ask me. I don't know too much about D&D btw. I've never played it. I *have* however played Baluder's Gate games which are based off it.

Okay...instead of having 15 lists, you could just have a matrix with 15 rows hold the information. It might be bigger, but it would only be one thing to keep track of. And you could use the lists throughout the game if you wanted, and when you wanted to load or save it, just have it begin storing informtion to/from a matrix.

     2 February 2004, 02:59 GMT


Re: Re: DoD and programming group
Jonas Theslöf  Account Info

Thanks! It worked pretty fine. Got some optimizing to do though...

     2 February 2004, 12:29 GMT

Re: DoD and programming group
JAKAS  Account Info

Hey ya know, that's a fairly good idea. I can never think of any good game ideas, but i think my prorgamming technique isn't too bad. Maybe if we could all think of a UNIQUE game idea, we could do pretty well.

     2 February 2004, 04:15 GMT


Re: Re: DoD and programming group
Jonas Theslöf  Account Info

Is there a TI83+ emulator capableof on-line linking? If so a game made to play in school or over internet could be a good idea...

     2 February 2004, 08:34 GMT


Re: Re: Re: DoD and programming group
Jonas Theslöf Account Info

I read about the Telnet 83 Plus v.15 and how it uses a modem to dial up to a Unix shell... Could this be done in basic? If so a game/program could be made that have the possibility to link directly with other calcs e.g. in school and when you get home, you can hook up to the internet using your modem and play online using the stats you've built up in school. This gives the possibility to play directly with other people, even if you don't have friends in school interested in the same games/progs...
An assembly program containing routines for communications may be required, but it may still be a revolutionary idea.

     2 February 2004, 09:12 GMT


Re: Re: Re: Re: DoD and programming group
Merthsoft  Account Info

Well, you could, but you would need asm routines, and that would take WAY too much thought... For now I'll help wiht anything you need help wiht that doesnt require me to send you files from my calc... Wait till around May 6th and I'll have a new calc with a fixed port...

     2 February 2004, 21:25 GMT


Re: Re: Re: Re: Re: DoD and programming group
Jonas Theslöf  Account Info

We could always ask someone good with asm, maybe talk to the author of telnet...

     3 February 2004, 12:57 GMT


Re: Re: Re: Re: Re: Re: DoD and programming group
Merthsoft  Account Info

Umm, yeah, still, the probablility of that aspect cathcing on is low, the slowness, and the extra hardware you'd need would just be weird...

     3 February 2004, 21:23 GMT


Re: Re: Re: Re: Re: Re: Re: DoD and programming group
Jonas Theslöf  Account Info

It doesn't have to be that way... the telnet works fine... mabybe a bit slow, but that only depends on the processor! If a game was made, only some information would be sent. The hardware, a modem, most people have.
I know that it might be hard to do, but still... If...
The online thing for calcs would be a big thing and other would hook on and create faster and better drives and methods. Someone just have to start.

     4 February 2004, 09:25 GMT


Re: Re: Re: Re: Re: Re: Re: Re: DoD and programming group
Merthsoft  Account Info

It sounds good in theory, I just don't think It would catch on, and I would not feel like implimenting it, it's your game and you can, but I wouldn't even know where to begin... when I get a new calc I will be playing around with the send commands, and I'll see what that's like.

     4 February 2004, 21:18 GMT


Re: DoD and programming group
Merthsoft  Account Info

I added you to msn, so I'll talk to you there.

     2 February 2004, 21:28 GMT


Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Well it's graphical, and I could do what you said, MAYBE, the grid size would be difficult to do, and the shapes would be almost out of the quiestion... osrry jakas, you jackass, hahahahha, sorry, just had to.

     2 February 2004, 21:26 GMT


Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

"...osrry jakas, you jackass, hahahahha, sorry, just had to."

??? I'm confused. What is "ossry" mean? And what exactly did you "have to do"? Not that I would find it offensive (if I knew what you meant), I'm just kinda curiouse what you meant. It just doesn't make sense.

     2 February 2004, 22:53 GMT


Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

I think I meant "Sorry jakas" and said phonetically your name sounds like jack-ass... like, a donkey, I'm not sure where you are from exactally, but yeah, here jackass is an insult.

     3 February 2004, 21:22 GMT


Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Well, yes i did come up with the name after altering the alternative name for a mule (an infertile crossbreed between a horse and a donkey), but I don't see why ya have to go about insulting me.

     3 February 2004, 23:03 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
kris roeske  Account Info

ok i know you will all probanly think i am stupid but i just got my graphlink cable tyoday and the only thing i can figure out how to download is basic games. i tried to download ion but have absolutely no idea on how to do it. can anyone gimme a step by step guide on doing it please. i would appreciate it greatly

     4 February 2004, 16:17 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Jonas Theslöf  Account Info

Do you use TI-Connect or TI-Graph Link? I guess you use Grapg Link since that's the prog I got when buying my cable... If so press the Send To RAM-icon, or Link/Send To/RAM and choose ion.8xg
Since it's a group you need to send it to your RAM, or it will turn up as a variable (or so I think), but if you send it to the RAM it will automaticly unpack. Run ION to install and then run A to use it.
You will need a game on your calc to run Ion.

     4 February 2004, 17:52 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

I was joking, jeez, chill :)

     4 February 2004, 21:16 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Hmmmm, I think my joking was missed in the last statement :-)

     4 February 2004, 23:50 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Anyway, I just came up with an excellent scrolling menu, so if anybody needs one and can't figure it out, I can send you a sample of it. Too bad most of the people on this website are already practically pro's with BASIC and probably have better ones then mine. eh, oh well.

     4 February 2004, 23:52 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
kris roeske  Account Info

ok thnx jakas i figured out how to download stuff now but i have of course ran into another problem. now that i can download the programs i can only have like 2 at a time evn if i have absolutely nothing else on it. is this all that my calc can hold?

     5 February 2004, 19:47 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Ok, well, I assume you do have a TI-83 PLUS. Now, If you're downloading 100 kilobyte games, then that's the problem. The Ti-83 Plus has approximately 25 kilobytes of RAM, and about 120 kilobytes of ARCHIVE. RAM can be accessed from the Calculator's program menu, however, ARCHIVE cannot. You need a program such as ION or Mirage to open an archived program directly. Anyway, to archive a program, pres 2nd-Mem, go to Memory Management, click All, and then press enter on a program you wish to archive. A little asterik will apear to confirm taht it is archived. To unarchive, simply do the same thing. You can if you wish send programs from your computer, straight to your archive. Other than that, You must just have really big programs.

(If you don't have the 83 PLUS, then you only have the 25 kilobytes of RAM. No archive.)

     5 February 2004, 22:51 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
kris roeske  Account Info

ol wow i completely forgot about archiving stuf. thnx for the reminder now one last problem i think. sometime i send the games and they are sent and everything goes smoothe but then they dont appear in the ion menu? whats wrong here?

     6 February 2004, 05:07 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
kris roeske  Account Info

ok for example i have phoenix on and mario on at the same time no external levels or anything, and when i try to send firetrack 2 to it it sends it successfully and everything its just it wont show up in ion?

     6 February 2004, 05:13 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Is is for Ion or MirageOS?

     6 February 2004, 21:50 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Well, I'm not too familiar with Ion, but I can tell you that in the MirageOS shell, Unless the program is specifically designed to run on that (put a : on the first lin), then it won't show up. Ion could be the same way. But you don't really need shells to run most programs. Just some ASM programs (or all of them, i'm not really sure).

     6 February 2004, 22:25 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Send it to me, I'll see what I think of it... :)

     6 February 2004, 21:51 GMT

Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

KEEP THE POSTING ON THIS PAGE FOREVER!!!

     5 February 2004, 22:52 GMT


Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

You are a strange kid...

     6 February 2004, 21:51 GMT


Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Aside from the youthful goat part, I'd have to agree with you.

     6 February 2004, 22:26 GMT


Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Wow, no we're gonna take everything literaly ;) hey, send me that menu program you were talking about...

     7 February 2004, 19:16 GMT

Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Davy Anthonissen  Account Info
(Web Page)

Hello, I am Davy and I am making a game that will look very great. Everybody knows the game **Crazy Taxi**. Well this game will be ported to ticalc. There will be some greyscale in it. That makes the game really good. It's not in 3D because you will need very much memory. So, I made it in 2D and a little 3D. (Like platform games) The object of al this is to deliver the people in the time limit. Your score depends on how much people you've delivered. I hope the game will be finished at the end of March. It can be April. I've got a lot of work for school. If you want a little demo or screenshots, then feel free to mail and I will see if you can get a preview of the game. So, this was all. See you later at ticalc. *Goodbey*

     7 February 2004, 20:08 GMT

Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Sounds neat...

     7 February 2004, 20:22 GMT


Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

send me some shots. please.

     8 February 2004, 18:15 GMT


Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

sure

     7 February 2004, 21:27 GMT


Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

You gonna send it to me, or take to your name?

     9 February 2004, 21:27 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Davy Anthonissen  Account Info
(Web Page)

Well, I am still working on the game and I will put some screenshots on ticalc. But the game is still in development. There is much work needed so a little patiënt does the work.

C ya

Davy

     9 February 2004, 22:27 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Um... what do you mean by "take to your name"??? And you should have recieved a copy in an e-mail from me. Did you not?

     9 February 2004, 23:14 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Oh I get it... take to being a jackass. gotcha. But yah, I did send it to yah. But that was at two days ago. You shoulda gotten it by now. Tell me if you need another copy. And go ahead and specify your e-mail address just in case the one on your profile is out of date or something.

     9 February 2004, 23:48 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

And ya know, I don't think we need any more of these descriminatory jackass jokes. It might offend someone out there. :-)

     10 February 2004, 03:53 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Sounds good, my email is Merthsoft@yahoo.com...

     10 February 2004, 21:31 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Ok, I sent it again via e-mail in a zip file. If ya don't get it, I might upload the math program it's imbedded in, but i'd rather not.

     11 February 2004, 05:09 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Death box  Account Info

hey, good news to all who dont care!
im actually getting somewhere with writing assembly!
so far i can clear the screan (yes i hear you laughin)
but u gotta start with something

     12 February 2004, 18:33 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Andy Kukwa  Account Info

Hey, I made a bunch of Super Mario levelsets for the TI-83+ (they're really nice, 4 sets of 8 zones each, and I want to put them on the site.) I have TI-Connect, but I don't know how to change them into a document that the calc can read, or how to zip them up. Can anyone help?

     12 February 2004, 22:16 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Death box  Account Info

well if i'm understanding u correctly, ur sayin u made them on the comp and not with medit. is this right? i can help u more once i know

     13 February 2004, 18:00 GMT


Super Mario Levels
Andy Kukwa  Account Info

I made them all using MEDIT on the calc, and I want to get them on ticalc.org, but I dont know where to start.

     13 February 2004, 20:22 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Nice, more than I can do.

     14 February 2004, 00:27 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

No kidden. I take one look at that code and cringe. Anyway, Merthsoft, I don't use any IM. I have AIM, so i might pull that up and get the settings to be alright, but i'd rather not deal with it. And about your new calc... You should definately get a new Ti-84. Oooooooo, soooo pretty.

     14 February 2004, 00:43 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Oh yeah, TI-84+SE *droll*

     14 February 2004, 19:28 GMT

Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Hey, I know this is a kinda funny question comming from a fairly experienced programmer, but what exactly is a GUI. I've never actually heard that term before up until a couple of days ago. So what does it stand for?

     14 February 2004, 00:47 GMT


Re: Re: Re: Upcoming TI-83 Plus Games
Toobasic  Account Info

I know what it stands for, but im drawing a blank right now, I think it is graphics user interface, but im not sure. Anyways, all my TI stuff was kicked off my comp, so i cant upload!!! You know all those crappy basic text-storing programs that use all your strings, and limit you? well I figured how to store unlimited articles to 1 string while temporarily using others, but mirrage cant handle these commands very well. Everytime I run my "Homework" prgm, my calc crashes under Mirrage. Im confused because it isnt a bug in my program cuz it runs PERFECT on the normal TI OS. Anyways heres my knew text storing code, at least part of it in a demo:
:"0123456789"->Str3
:ClrHome
:"A"->Str2
:{0}->(L)AA
:{0}->(L)AB
:0->P
:For(A,1,10
:For(B,1,10
:Str2+sub(Str3,A,1)+ sub(Str3,B,1)->Str2
:P+1->P
:End
:End
:Pause Str2
Running that program, youll see a bunch of double digit numbers. If you use the list instead of A and B, and parenthesis in the strings, there are your document headers, so now you cad identify unlimited documents.(whew thats alot) Also, now i program without using a single label in any of my programs, I hate em. I rewrote UWGUNS and MONCRUSH because i hated the labels. I wanna join a basic team, any suggestions?(Sorry bout the long post)

     14 February 2004, 04:30 GMT

Re: Re: Re: Re: Upcoming TI-83 Plus Games
Toobasic  Account Info

1 more thing, I wanna see how my basic skills measure up, since I am prevented from getting graphlink for my 83+, I want to look at a bunch programs in notepad or something like that. Ive been programming for 2-3 years and want to see if im anywhere near as good as you basic gurus.

     14 February 2004, 05:04 GMT

Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Toobasic  Account Info

^<<<<E-mail: spoiltnfs@yahoo.com

     14 February 2004, 05:18 GMT


Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Ok, now I'm confused, GUI does stand for Graphical User Interface... but what was the code you gave, what was it for? And what were you talking about with the notepad...?

     14 February 2004, 19:30 GMT


Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Graphical User Interface... That's simple enough. Thanks. Um, about your program, What exactly does it accomplish? And about wishing to see all of our programs, well just because you can't get a graphlink doesn't mean you can't still get the software. The software will allow you open up and look at any BASIC program. I did that for a while before i found my sister's old graphlink.

     16 February 2004, 01:36 GMT


Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Um, yah. I put that into my calculator, and it did put a whole bunch of two digit numbers from 00 to 99 into string 2. But what on earth does that accomplish. It's just a big ass string. And what on earth is the P+1->P do?

     16 February 2004, 01:43 GMT


Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Hey, Ok, I've practically run out of game ideas. I've done a slider puzzle, minesweeper, memory, and tons of dumb little games. So i've decided, in my spare time, to create a word bank for word games. I know you're thinking "what an idiot". But ya know, With the system that i have set up, it will be able to hold about 5000 words, and find them in just a few seconds. It will be able to take a string that has been inputted from another program, and figure out whether it's a word or not. It will then return 1 if it is a word, and 0 if it is not. Of course, 5000 words is not too many, but i think it might be beneficial for some games. If anybody think's i'm just wasting my time, and give me a good reason why, then i thank you.

     16 February 2004, 01:57 GMT


Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

That might be advantageous considering Billy's making Scrabble!

     16 February 2004, 21:00 GMT


Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Now, considering the fact that there are far more than 5000 words in the english language, should i jut go about putting in commonly used words, or should i put in as many words as i can with a limited amount of letters?

     16 February 2004, 21:30 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Hey, I have a question. I've been looking at a bunch of nibbles/snake games trying to figure out what the basic concept of the code was (how the snake moved and got deleted as it went along so it wouldn't continually get longer). But as I was looking at literally dozens of them, I realized that every single one of them was exactly the same. EVERY SINGLE ONE OF THEM. And the problem is, every single one of them uses a form of if then statements that I can't understand. Either it's too complicated for me, or it's just horribly thrown together, or it's been initially ported from some other code, or something. It just doesn't make sense to me. So if anybody understands the basic principle of it, I would be appreciative if you might be able to explain it to me.

     16 February 2004, 22:06 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Nevermind. I took a look at the code again and realized it was quite simple. The actual concept isn't even that complicated. I must of just been tired or something. Even though i still think there's a bit of Plagarisme going on with that game because some of the codes i looked at were literally identical right down to the same variables.

     16 February 2004, 23:50 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Well, nevermind, he's gonna use a system kinda like this:
Player 1 what word? FOOD
Player 2 (whichever it happens to be) is thins a valid word?
1) Yes
2) No
Selection: 2
It has been challenged, look it up...
Is it a word?
1) Yes
2) No
Selection: 1
Player 2 you loose your turn.
With a series of inputs and getkey statements...

     17 February 2004, 21:11 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Player 2 (whichever it happens to be) is thins a valid word?
I meant:
Player 2, is "FOOD" a valid word?

     17 February 2004, 21:12 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Ya know, That was actually pretty clever. The only problem with it is that it takes a couple of seconds to verify it's "wordiness", but that's not really much of a problem. Plus, that would save about 100 kilobytes of space for a measly 10000 words (i found a better system). Very clever indeed. I still might make a small wordbank though. Might come in handy.

     17 February 2004, 22:43 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
dabud15  Account Info

You know, anyone who was planning on making a Hangman or Scrabble program would absolutely love your idea. Think about it...you could have a nice selection of random words for it to choose from. Just have it randomly select between 1 and 10,000 (or however many words), then have it store that to a string. Then make a system doing the length of the string (length of hte word) to the "dificulty" and if the word it chose isn't long enough, then it would just go through the list again and repeat until the "difficulty" is satisfied by the length of the randomly selected word.

     18 February 2004, 03:54 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Ya, all of that sound's pretty good. But I just realized something. I was kindof thinking that i could put the program into the archive, but the problem is, I wouldn't be able to run it from the TiOS. So I really could only put about 1000 words without it getting in my way. So i figure, rather than making games where you input words (like scrabble), and it checks to see if they are words, it'll just feed your programs words and such like you suggested. That would probably be much better. So anyway, We'll see how the whole thing turns out. Thank's for input.

     18 February 2004, 05:07 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Hmm, sounds good...

     18 February 2004, 21:00 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Hey, Ok, I started on the wordbank problem and... oh wait, I finished it too. Appearently, It averaged out that I could fit about 100 words in about 1000 bytes. Which turned out to be not to bad, but then I realized that since i can't have a complete working diction (because i could think of dozens of games that would be beneficiary), I couldn't think of any games beside's hangman that this would benefit at all. So i decided, even though it was extremely easy, not to bother creating another 900 unless I can get some good Game Ideas. This is why I think nobody has made a wordbank before, There's just no real good games that it would work for. So anyway, if anybody has any Ideas, I would appreciate them.

     18 February 2004, 23:37 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Jonas Theslöf  Account Info

How do you add new words? By adding them into the code, or a list?
I'm working on a small prog one of my friends wanted; a random insult prog, really sick insults, that is... It randomly combines words and outputs a really dumb comment... just like my friend =)
A program containing a couple of hundred words would be wonderful! 1000000 different insults! Could i lend some of the code?

     16 March 2004, 19:21 GMT

Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Woohoo, Our super long page has been bumped up.

     20 February 2004, 02:11 GMT

SOOPER LONG PAGE!!!!
Merthsoft  Account Info

Will this maddness ever end????????????????!!!!!!!! Hahahahahahaha

     21 February 2004, 02:09 GMT


Re: SOOPER LONG PAGE!!!!
JAKAS  Account Info

I think we can keep the posting on this page for another month or two. Unless they purge us. But that would be kinda funny. Geeze, I remember when I joined there were like 43 pages. Then there was 1. They purged everything! and now it's back up to 59. Crazy.

     21 February 2004, 04:34 GMT


Re: Re: SOOPER LONG PAGE!!!!
Merthsoft  Account Info

Yeah, they'll reset eventually.. lol

     21 February 2004, 15:33 GMT


SOS
JAKAS  Account Info

Ok, I need help... badly.
Imagine this...

A=anything from 2 through Infinite
A store as dim(L3)
For (B,1,2^A,2
//Operation of Program\\
L3 Change
End

What I need here, is for L3 to change every time you get to the "L3 Change" command. What it has to do, is go through every possible combination of 1's and 0's from {0,0,0,0... through {1,1,1,1... for example:
A=2
{0,0},{0,1},{1,0},{1,1}
Get it?

Please, If you have any idea on how to accomplish this, that would be most helpfull. And if you didn't quite understand me, I'll try explaining it more clearly. Thanks.

     27 February 2004, 23:01 GMT


Re: SOS
Merthsoft  Account Info

DEFINATLEY explain more, that made absolutley no sence...

     28 February 2004, 17:03 GMT


Re: Re: SOS
JAKAS  Account Info

Ok, In simple terms...
I need a looping algorithm to change a list with x amounts of elements from all zeroes to all ones. Pretty much, I need a looping program, that counts up binary. Catch that? COUNTS UP BINARY AND STORES IT TO A LIST. That's pretty much all i need. sorry for not being more clear the first time, but anyway, that would be most helpfull.

     1 March 2004, 22:48 GMT


Re: Re: Re: SOS
dabud15 Account Info

If you just want to make ALL the values in a list be ones, then use the following command:

:Fill(1,listname

The "Fill(" command should be under the Catalog. The way it works is after the parenthesi, you enter in a value. In this case you would want that to be a one. Then you put in a comma. Then you either put the list name, or the matrix name that you want affected. And when the calculator runs that line of code, it will make all the values in that list (or matrix) equal to the number you entered.

-dabud15

     2 March 2004, 02:41 GMT


Re: Re: Re: Re: SOS
dabud15 Account Info

That's assuming I understood you correctly. If I did, then that would be a LOT more space and time efficient than what you already had going. If not, then you learned something.

     2 March 2004, 02:45 GMT


Re: Re: Re: Re: Re: SOS
JAKAS  Account Info

Jeeze... Ok, It's not that hard, this is as simple terms as I can possibly state it in. I want to count up using binary. That is... 0 ,1 ,10 ,11 ,100 ,101 ,110 ,111 ,1000 ,1001 ,1010 ,1011 ,1100 ,1101 ,1110 ,1111... Ok???
COUNT BINARY, COUNT BINARY, COUNT BINARY!!!
Anyway, *setting asside my frustration over this stupid little problem* I would really appreciate if anybody knows a function that can count up binary.

P.S. yes, I know how to use the Fill command.

     2 March 2004, 02:51 GMT


Re: Re: Re: Re: Re: Re: SOS
JAKAS  Account Info

Whew! Ok, I finally figured it out. Well, anyway, in case any of you were curiouse as to what i was doing, It was a polynomial multiplyer. Yep, multiplies and polynomial up to the 500th Degree. Well, thanks to everyone that tried to help.

     3 March 2004, 03:45 GMT


Re: Re: Re: Upcoming TI-83 Plus Games
Ziggy999  Account Info

i wonder if they just don't want a page sixty...

     2 March 2004, 17:32 GMT


Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

no, they actually started back at page one when we were on page 56 or something. It's just been bumping back. Pretty soon it will be up to sixty.

     2 March 2004, 22:32 GMT


Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
vadim p  Account Info

hmm this could be much easier if it was organised in a forum format...

     3 March 2004, 21:20 GMT


Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Meh, what ya gonna do?

     4 March 2004, 02:34 GMT


-=+=-
vadim p  Account Info

sit and wait :)

     5 March 2004, 12:41 GMT


Re: -=+=-
JAKAS  Account Info

Good Call. Anyway, what do all of you think of this whole file filtering thing? I think we should just clear the system. Or maybe not. I just wish they would continue to upload files so I could put another minesweep, Snake, and Quadratic formula up... Just kidden.

     5 March 2004, 21:23 GMT

Re: Re: Upcoming TI-83 Plus Games
Andy Kukwa  Account Info

It's seriously about time someone came out with a Sonic the Hedgehog game for the TI-83+, preferably in asm. Has anybody considered this yet, or is there already one in progress?

     6 March 2004, 22:02 GMT


Re: Re: Re: Upcoming TI-83 Plus Games
vadim p  Account Info

im still hoping someone would release a decent zelda or something like that for a calc

     7 March 2004, 00:14 GMT


Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

You know what I want... Um... Ya know, I'm not sure I know what I want. That's the problem. If I knew what I wanted, then I would probably make it. As for Zelda and Sonic, that wouldn't be too bad. If only I knew asm...

     7 March 2004, 01:28 GMT


Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Learn ASM, we could use a good asm programmer.

     7 March 2004, 21:28 GMT


Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

No, I decided not to bother. Ya see, programming BASIC for the calculator is the first language I ever learned, and from what I see, asm can be used for paractially nothing except Z80, which isn't that widespread. On the other hand, Java and C/C++ are Used in a ton of things. So really, I don't want to get locked into programming my calculator. I'd like to move on to computers and stuff. Plus you have to be on a computer to program in asm, and I do my majority of programming at school on my calc. So don't get your hopes up. Man i type to much.

     8 March 2004, 03:52 GMT


Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

That works.

     8 March 2004, 21:11 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Ya know, this forum is kinda getting slow aint it? Maybe it's just the whole file filtering thing.

     8 March 2004, 22:42 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
dabud15 Account Info

My calculator stopped linking to the computer a long time ago, so my programing has GREATLY decreased. Linking to the computer is how you share files, and what's the point of making a program if you can't give it to others? Also, any program I make in BASIC on the calc seems to get deleted because my calculator crashes and clears all the RAM. If I were to have a TI-84+ however, with a reliable USB connection to the computer, well.....things might change :-)

     9 March 2004, 04:27 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Yah, I've actually been pretty lucky with my Link Cable and calculator. My calculator has stopped crashing since I created the ultimate default seteup (that and I stopped Using asm and flash programs (other than mirage)). Plus, My link cable has never failed to connect since the day I got it working. Man, that was a long day.

Anyway, I doubt anyone cares, but since this extremely long page is kinda getting slow, I thought I might tell everybody that I'm remaking 09 Armies to be much better and far more effecient. I just started, so I'm not sure what new features are gonna be in it, but we'll see.

     9 March 2004, 23:17 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Did you see that soeone else remade it?

     10 March 2004, 21:27 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Yah, I saw that. The thing is though, he didn't really re-make it. He just put it in one of his programs. I actually thought that was kinda neat. But yah, none of the bugs were fixed or anything like that. So I thought I'd actually remake it.

     10 March 2004, 22:18 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

YES! Page 60!

     11 March 2004, 23:47 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Ziggy999  Account Info

woohoo!!!

     12 March 2004, 18:17 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

'Bout time.

     12 March 2004, 20:57 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Dang, now I'm eagor for 70, and even better... do I dare say?... 100!

     12 March 2004, 22:28 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Ziggy999  Account Info

that's crazy talk!...but it would be cool

     15 March 2004, 13:50 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Ya know, I remember a day when we actually used to talk about upcomming games. Now this is just kinda sad.

     15 March 2004, 19:21 GMT


I would...
dabud15 Account Info

I would talk about programming, except for the whole thing with my computer not liking to link to my calculator. I'll just wait until my TI-84+ Silver Edition comes out.

-dabud15

     16 March 2004, 03:25 GMT


Re: I would...
JAKAS  Account Info

mmmmmmmm. 84+ Silver Edition... Yah, I'll be getting one of those in... only 2 years now.

     16 March 2004, 03:49 GMT


hey ya'll
MouseLuv Account Info

I'm new here....is it hard to make programs? Do you have too buy a book on it or something? please help me...or is it too complicated?

     16 March 2004, 21:23 GMT


Re: hey ya'll
JAKAS  Account Info

Man It's sad that I visit this place like 4 times a day. Anyway, hard? Well that depends. If your trying to learn assembly (the lowest god damn language next to binary),(the hardest damn language in the world) then yes, it is extremely hard to learn how to program. If you're talking about learning Calculator BASIC, then I can guarantee that just about anybody on this site could teach you in a matter of minutes. BASIC is the easiest language to learn. YOU DO NOT NEED TO BUY A BOOK!!!

If you wanna learn BASIC, here's what you do. Open up you're Ti-83+ Manuals (must be 83+), and look at chapter 16 i beleave. From there, all you need to is read the chapter over a couple of times, Learn the commands, and then practice a little. Make a quadratic formula, try a small little game, and then just accumulate experience.

     17 March 2004, 00:53 GMT

Re: Re: hey ya'll
Ziggy999  Account Info

or, you could get a text-based program and re-write the words a little, cause that's what i did. it's real easy, too.

     17 March 2004, 15:56 GMT


Re: Re: Re: hey ya'll
JAKAS  Account Info

How would that help you learn BASIC? I guess it might get you familiar with the setup of a program. Actually, its kinda funny to think of it, but the only reason I ever bothered learning how to program (at all) was because this one kid's quadratic formula didn't work properly. But from there I just pretty much read the manual and studied other's programs (which I couldn't do at first because I didn't know about this awsome site).

     17 March 2004, 19:53 GMT


Re: Re: Re: Re: hey ya'll
Merthsoft  Account Info

I didn't do either... I just played around with commands... Of course, 2 years of prioir QB programming probably helps... Oh well...

     17 March 2004, 21:23 GMT


Re: Re: Re: Re: Re: hey ya'll
JAKAS  Account Info

yah, any experience with any sort of programming would help. It's kinda tough if you've never programmed anything before though. well, onto the grueling 35,000 C++ commands.

     18 March 2004, 17:37 GMT


umm......
MouseLuv Account Info

that could be a problem....my 83+ did not come with a manual.... what should I do?!

     19 March 2004, 00:30 GMT

Re: umm......
JAKAS  Account Info

Well, that's a bit tougher.
Ok, if you have cable to connect your Calculator with your computer and have the appropriate software, then what you can do is download one of the BASIC tutorials. I know I saw one somewhere in the archives. Or you could just download a lot of simple programs and look at the code in correspondance with what it does whilst running the program. (In this case you don't need the cable, just download the software and then rewrite the code in your calculator and go from there).
Or, as other people have said, just experiment with it the different commands and stuff.

P.S. Chances are, one of your friends or even your math teacher has a copy of the manual that you might be able to borrow.

     19 March 2004, 06:03 GMT


Re: umm......
Death box  Account Info

hey mousey boy, i have a solution for u if u dont have a manual. go to www.arasian.com/vortex/83pbas
/index.htm
(sorry i had to split up the site it wouldnt let me post)

     26 March 2004, 17:36 GMT

Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Hey, ok, I know this has nothing to do with games, but nobody is ever on the math page and I figured someone here might give me some feedback. Anyway, I'm comming out with a math program, which I'm trying to put just about every possible usefull thing on there. What's on there so far is:
Factoring, Line intersections angle solver, Circle stuff, basic triangles, paralellograms, regular polygon solver, Cones, Cylinders, spheres, pyramids, prisms, arithmetic sequenses, geometric, exponential, Linear equations, quadratic, cubic, quartic, polynomial multiplication, logarithm finder, an X-grapher, Matrix system of equations, and advanced Triangle Solver for trig.
I was wondering if anybody can think of any major players that I'm missing for Algebra, Geometry, Algebra 2, and Trig. I havn't done calculus or Statistics. Thanks.

     18 March 2004, 20:54 GMT

Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Cramers Law...

     18 March 2004, 22:08 GMT


Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Thanks for the Input. The only problem is, I have no Idea what Cramers Rule is or does. If it seems to be worth it, witch it probably is, I'll go ahead and throw it in. Thanks. Also, do you know what Simpsons rule is? It's calculus stuff isn't it?

     19 March 2004, 01:57 GMT


Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Oh right! Cramers rule. That's where you have X amount of linear equations with X amounts of variabls. Then you can solve it and such. Yah, that's what I meant with the whole Matrix System. I'll rename that for clarification. Thanks.

     19 March 2004, 02:01 GMT

Don't forget these in your math formula stuff
dabud15 Account Info

I don't know if you already have these in there, nor do I know the names of these laws/theorums, but they relate to triginometry. All capital letters are angle measures and lower case letters are sides. Also, I am following the idea that in a triangle the side opposite of angle A is labeled with an "a", likewise the side opposite from angle B is labeled with a "b". Also, I'm sure you know that "Cos" means "Cosine" and "Sin" means "Sine." The following formulas are in Degree mode (as opposed to Radians):

a^2=(b^2)(c^2)-2(b)(c)*Cos(A)
b^2=(a^2)(c^2)-2(a)(c)*Cos(B)
c^2=(a^2)(b^2)-2(a)(b)*Cos(C)

Sin(A)/a = Sin(B)/b = Sin(C)/c

Put the Unit Circle in there also too please. You could easily put statistics in there if you wanted. You could start with the "Mean", "Median" commands. Maybe later move to inner and outer quartile ranges. Oh, and what would be *really* nice, is if you could have it so that it will give the domain and range of all functions (if that's possible). For instance, if you were to enter in "Y=X^2" it would figure out that the domain is "all reals" and the range is "all reals greater than or equal to zero." Same for the inverses. But be carefull!! The inverse domain and ranges may not just be the originals switched! For instance the "Y=Cos(X)" and "Y=Cos^-1(X)" are NOT just 'swapped'.

     18 March 2004, 22:36 GMT


Re: Don't forget these in your math formula stuff
JAKAS  Account Info

Hey, thanks for the response, and so quickly too. Anyway, When I said I have and advanced Triangle Solver (at least I think I said something like that), I meant I have something that given any amount of information (as in: A,B,C,a,b,c) then it will figure out everything it can. What it does, is it prompts for all of the Angles and Sides, and if you don't know them and you want to solve for them, you enter X. If the correct info is given (SAS or something) then it will figure out all the angles, all the sides, perimeter, and area. It's pretty cool, as for the ambiguouse cases, I'm still experimenting.

Ok, I'm not quite sure what you mean by unit circle, so maybe you could clarify on that. As for the Domain and Range... Excellent! I'm not quite sure how i'd do that, but i'll certainly try. Thanks!

P.S. The laws yous stated above were the Law of Cosines, and the Law of Sines. They are both incorporated in the Advanced triangle solver.

     19 March 2004, 01:55 GMT


Re: Re: Don't forget these in your math formula stuff
JAKAS  Account Info

Oh yah, and about the mean and median stuff, I wouldn't put that in there anyway because you can just do it from the homescreen with a list. That's what I'm trying to avoid, anything that you can easily do without a program, anything that doesn't require any formulas, then I'm not going to put it in.

     19 March 2004, 02:03 GMT


Re: Re: Re: Don't forget these in your math formula stuff
Merthsoft  Account Info

If they put in X... then the input will just be whatever X happens to be, soo...
Input "A= ",A
Input "B= ",B
Input "C= ",C
Input "a= ",a
Input "b= ",b
Input "c= ",c
And they put
A=5
B=3
C=X
a=2
b=7
c=4
Then C will become whatever X was, so if somewhere you had 15->X C will be 15... Just thought you may/may not have known tahat...

     19 March 2004, 22:35 GMT


Re: Re: Re: Re: Don't forget these in your math formula stuff
JAKAS  Account Info

Hey, Um, I went ahead and sent ya the triangle solver through e-mail, so is there anything else you can think of?

     19 March 2004, 23:31 GMT


Re: Re: Re: Re: Re: Don't forget these in your math formula stuff
Merthsoft  Account Info

Nope, can't think of anything else... maybe latter...

     21 March 2004, 23:52 GMT


upcoming led zeppelin-based game
Ziggy999  Account Info

hey everyone out there

have any of you heard "the battle of evermore"? it's a good song and my friend and i are going to start to make it. what it is is that you are a warrior in the battle of evermore, and the lyrics of the song help progress the story. it'll basically be a cool good-vs-evil rpg with boss battles and leveling up and stuff. i know the game formula is kinda worn, but let me know what you think.

     22 March 2004, 16:35 GMT

Re: upcoming led zeppelin-based game
JAKAS  Account Info

Yay, an actual upcomming game. Been a while since we've had one of those. Anyway, the game sounds cool, are you planning more of a text based menu system, or a graphical action system?

     22 March 2004, 22:10 GMT


Re: Re: upcoming led zeppelin-based game
Ziggy999  Account Info

more text-based, some graphics. and i keep forgetting to say its in basic.

     23 March 2004, 19:33 GMT


Re: Re: Re: upcoming led zeppelin-based game
JAKAS  Account Info

Well, that sounds pretty cool. I've never actually heard the song, but i'm sure it'll turn out well. And it pretty much is assumed you're talking BASIC. Most people have given up on Assembly. BASIC, C++, and Java (even though I hate Java) are pretty much where it's at.

     23 March 2004, 22:44 GMT

Re: Re: Re: Re: upcoming led zeppelin-based game
Joe Pena  Account Info
(Web Page)

I posted this somewhere else but I lost it (this thing is HUGE), so here it goes again:
I'm making this cool new RPG game (almost done with sprites and essential programming) and I need a cool name (and perhaps a story?) for it. Anyone got any ideas?

     24 March 2004, 01:02 GMT


Re: Re: Re: Re: Re: upcoming led zeppelin-based game
JAKAS  Account Info

You still havn't answered my question... WHAT THE HELL IS A POWER LANGUAGE???

     24 March 2004, 05:06 GMT


Re: Re: Re: Re: Re: Re: upcoming led zeppelin-based game
Joe Pena  Account Info
(Web Page)

It's not a "power language", it's the TI-POWER GOLD language!!! Check this link:

www.ticalc.org/archives/ files/fileinfo/ 294/29467.html

     24 March 2004, 20:39 GMT


Re: Re: Re: Re: Re: Re: Re: upcoming led zeppelin-based game
JAKAS  Account Info

Oh... Gotcha. Sounds like a fancy program. And as far as I know, yes you're the only one that has made anything for it. Thanks for clarifying that issue for me.

     24 March 2004, 23:36 GMT


Re: Re: Re: Re: Re: Re: Re: Re: upcoming led zeppelin-based game
Joe Pena  Account Info
(Web Page)

It's not complicated, on the contrary, it's the esiest thing I could ever learn.
Get this, I downloaded this program yesterday and I have the essential part of an extremely complex RPG done. But that's just because TI-Power is a lot like Java, my favorite language.

     24 March 2004, 23:50 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: upcoming led zeppelin-based game
JAKAS  Account Info

Really? Java is your favorite language? I find that one really hard to get into. It is kinda nice that it works with cell phones and PDAs, but I personally love C++. Although I'm still pretty fond of BASIC (No messy Libraries). Anyway, I'll have to see this RPG of yours. tell me/us when you're done.

     25 March 2004, 05:08 GMT


New RPG
Joe Pena  Account Info
(Web Page)

Well, here's a beginning stages screenshot of the thing:

www.geocities.com / snjoepena / newRPG.GIF

     26 March 2004, 18:59 GMT


Re: Re: Re: Re: upcoming led zeppelin-based game
Ziggy999  Account Info

i hate java too, but its the only other thing i know.

     24 March 2004, 16:28 GMT

Re: upcoming led zeppelin-based game
Joe Pena  Account Info
(Web Page)

Ah.. one more thing for anyone who knows assembly:
How do you save highscores and the name of the people who made the highscore?

     24 March 2004, 01:05 GMT


Re: upcoming led zeppelin-based game
attackmongoose4life  Account Info

Have you heard of Led Zeppelin? My God! Who hasn't? If you want some help let me know. I'm pretty good with BASIC and can give youy a hand if you need it. Long live Ziggy999 and Jimmy Page(We're not worthy! We're not worthy!).

     28 April 2004, 15:08 GMT

Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Hey, I have a question. I see people talking about how long other people have been a member to this site and such. But I can't figure out how they know. I tried the account directory thingy, but I didn't see anything that specified dates or anything. Does anybody know whats the deal?

     26 March 2004, 04:10 GMT


Re: Re: Re: Upcoming TI-83 Plus Games
jvdthwip Account Info

Maybe they look the person up and check the date\time of their first upload or forum comment.
Even though that might not be very accurate, it would still give a rough idea.

     26 March 2004, 14:07 GMT

Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Well, I saw somebody talk about and ID#. I dunno. Oh yah, I'm uploading that cool math program I talked about. I don't know what to call it though. hmmm.

     26 March 2004, 22:52 GMT


Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
dabud15 Account Info

Btw, did you ever figure out a way to have it return the domain and range of functions? (and possible even their inverses too!)

I haven't thought of anything yet, but it would be cool to have that in there.

     27 March 2004, 20:25 GMT


Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

No, it doesn't have either of those in it. As for the Domain and Range, there might be an algebraic way, however I'm not sure my knowledge in mathematics extentds that far. I do think that it might be possible to do a graphical method of some sort. Anyway, i'm still working on that. About their inverses, that might be pretty sweet. I don't recall you mentioning it before, but I'm pretty sure I could do a simple one, ya know, only one "X" in the equation, and it wouldn't support any of the Math menu fucntions (i.e. Ipart, Fpart). I'll see what I can pull off.

Ok, it's called 23+ Advanced Solvers. I also got in Synthetic Division before I uploaded it.

     29 March 2004, 23:10 GMT


Krane Game
jvdthwip Account Info
(Web Page)

I'm making a Crane Game in BASIC called "Krane Game" and it runs extremely fast. Click on the link below my user-handle to see a screenshot of it so far.
It may be a choppy screenshot, but it runs quickly and smoothly on a real 83 plus.

     29 March 2004, 19:19 GMT


Re: Krane Game
jvdthwip Account Info

About the screenshot, yahoo does not allow external linking, so simply backspace the last char. (f) in the URL, pres enter, then retype the f.

     29 March 2004, 20:30 GMT

Page 61
Merthsoft  Account Info

ALRIGHT!!! Page 61:):)

     1 April 2004, 21:09 GMT

Re: Page 61
JAKAS  Account Info

Dang! You got to it before me. Oh well (there is much rejoicing).

     1 April 2004, 23:28 GMT


Page 61
Wiseman89 Account Info

Why hello there. I am Wiseman and i am making a BASIC RPG for the ti-83+ called .hack//AFTERMATH. It is almost an exact clone of the PS2 version, you will be able to check your equipment and spells while while on your desktop (there will also be a save feature), you can Log In to The World and check the Board Messages, and while in a root town (only one at this time, there will be more in my next version) you can buy weapons and armor, trade with people, and go to dungeons to get treasure from the Gott Statues.

     2 April 2004, 20:46 GMT


Re: Page 61
JAKAS  Account Info

Well, sounds interesting. I'v never heard of the PS2 version before. hmm. Good luck.

It's so sweet. Today, I just got another free Ti-Graphing Calculator. How sweet is that. That brings my total up to three calcs, two of which were free. woohoo. TI-83+, TI-86, and a TI-92. Now I just need to learn how to use them.

     3 April 2004, 00:55 GMT


Re: Re: Page 61
dabud15 Account Info

Where did you get a free calculator from?

     3 April 2004, 01:19 GMT


Re: Re: Re: Page 61
Wiseman89 Account Info

Yes, i would also like to know, where did u get a free calculator? (i need more calcs, like ti-84+ SE!)

     3 April 2004, 18:27 GMT


Re: Re: Re: Re: Page 61
JAKAS  Account Info

Heh, well My sister got the Ti-92 for free from one of her friends that also got if from free from one of her friends, I'm not really sure of the exact origins. As for the Ti-86, one of my friends brothers had it before he found out that the 83 was beter suited for his needs, so he gave it to my friend, who in turn lost it for a year or two until finding it and giving it to me because he know I was such a calculator buff. Kindof funny how it all turned out. But yah, I guess I'm just lucky, I didn't mean to brag.

Oh yah, 09 Armies is finally back under production. Just thought I'd say that.

     3 April 2004, 20:54 GMT

Re: Re: Re: Re: Re: Page 61
Merthsoft  Account Info

Well... go 09 armies... I'm not really working on anything, accept letting my mom know that I want $130 for my Birthday :)

     3 April 2004, 21:27 GMT


Re: Re: Re: Re: Re: Page 61
Wiseman89 Account Info

Well, i wish i was as fortunate as you were. I have a friend that can just ask his mom for any calculator he wants, just this year he told his mom he needed a ti-83+ SE, she asked "why", he said, "for school", and he got it.

     3 April 2004, 23:36 GMT


Re: Re: Re: Re: Re: Re: Page 61
Merthsoft  Account Info

Well, I wish I could do that...

     4 April 2004, 16:17 GMT

Re: Re: Re: Re: Re: Re: Re: Page 61
Wiseman89  Account Info

Merthsoft, are you going to be coming out with any games soon? (or later)

     4 April 2004, 20:47 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Page 61
Merthsoft  Account Info

Wow, someone's actually interested in my games... May 6th is my Birthday, And I will be getting a TI-84+se, when that happens, then you can expect more from me... Like possibly resuming work on my RPG...

     5 April 2004, 20:54 GMT


Re: Re: Re: Re: Re: Re: Re: Page 61
JAKAS  Account Info

Yah, I got pretty lucky on that whole deal. I'm hoping to nab one of those fancy TI-84+ SE before senior year starts (two yars from now). It's a long shot, but I might be able to coax my dad into getting one.

Oh yah, I have a question. I know a lot of people have downloaded 09 Armies, but I think that's just because it's the first one. Does anybody actually play it though? Meh, just thought I'd ask.

     4 April 2004, 21:27 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Page 61
Wiseman89  Account Info

Yeah, im going to get a ti-84+ SE before summer starts (this year), and JAKAS, if people do play 09 Armies, will you make a sequel or at least an edition to the first?

     4 April 2004, 21:46 GMT

My New Game
Wiseman89  Account Info

My new game .hack//Aftermath will be completed in a week or so, and I will have it up on the site in about a week and a half to two weeks (because of editing) If anyone wants to know more, just e-mail me.

     4 April 2004, 21:52 GMT


Re: My New Game
Merthsoft  Account Info

Sounds good, I'll dl it, and put it in my "Until new calc and cord" folder... (Yes, I actually have one of those).

     5 April 2004, 20:55 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Page 61
JAKAS  Account Info

Yah, I contemplated the descision of whether or not I should redo and fix everything, along with additions and junk. It would have been a lot easier if more people on this site had requested it (seeing as how it's gotten 2000 odd downloads). But after people at school told me it would be awsome to redo it, I finally agreed. So yes, I am currently (about half way) in the making of a full re-make. I feel it's a lot better now. Anyway, Enjoy the Ti-84+ SE. Until senior year I can only be envious of you.

     5 April 2004, 23:48 GMT

Re: 09 Armies
JAKAS  Account Info

Well, I thought I might go ahead and give an update on 09 Armies for any of you who care.

Progress:About Halfway-Ready in one week or so
Size:Estimated to be about 5000
Removed:Landscapes, all of the damn Bugs
Added:Training (Including Mini-Game), Better Battle Equations, Chance as well as Strategy, Different Pictures, Regrouping Command
Overview: Same basic game, but I went ahead and beefed it up while taking out the bugs and added some stuff. Before, the outcome of the battle could be predetermined fairly easily. Now, there will be randomness to some of it. This will make it so that there can still be good and bad armies, but there can be no singular best army. I've also dummed down the reward for winning so you can keep one army going for a while. That's about it.

     7 April 2004, 21:26 GMT

Re: Re: 09 Armies
Wiseman89  Account Info

Hm...Sounds better than the last. Once you finish it I will put it on my calc.

     8 April 2004, 14:21 GMT


Re: Re: 09 Armies
Merthsoft  Account Info

SOunds good, i'll definatley try it.

     9 April 2004, 15:20 GMT


Re: Re: Re: 09 Armies
JAKAS  Account Info

Well, I've been working on it. I've got the basic game finished, and I just recently compltete the Mini-game, which I find rather ammusing. Anyway, so all I have to do is the Battle Sequence (which is a bitch) and I'll be uploading it.

     9 April 2004, 21:10 GMT


Sequel to my Bomber game.
wayne heaney  Account Info
(Web Page)

I've been thinking about making Bomber 2, the sequel to one my older games that I like a lot. Please click the URL above this post and check out the first Bomber, it's a really good two player strategy game, or one player with the AI I made. I've been thinking that Bomber 2 would be very similar to Bomber, but be almost completely graphical, where Bomber was almost completely text. There would be a lot more options, like customizing your players abilities (with restrictions of course), starting anywhere in the arena you want (so the opponent won't know where you start), making the arena a little bigger or maybe letting you choose between a big arena or the traditional, having two bases so you don't have to go ALL the way back to your base to win. I would also like to make a better AI (eventually) so you could play one player and have it be challenging. Lastly, I would like to try to make it a smaller file than the previous version... key word "try", it won't be easy if even possible! Anyways, I'd love to hear opinions on this, so please download Bomber from the URL above, play it for a little, and tell me what you think about what I've said here. I would prefer that you email me about this, but I will check the posts here too. Thanks for your help in advance, I love Bomber, and I think this Bomber 2 would be a great game.

     10 April 2004, 04:07 GMT


Re: Sequel to my Bomber game.
Merthsoft  Account Info

Wow, sounds really in depth. Maybe I can help sometime, like, when I get a new calc...

     10 April 2004, 14:16 GMT


Not a game, but this is where I get the most respect WORSHIP ME...
Merthsoft  Account Info

Hey, well, I made a guitar tableture program... Ok, it's slow, but it's pretty good, not loading yet, but that's because I need an Asm program (One to load the program in Str whatever, or something like that, I know where to get it, I just can't send it to my calc). It's pretty smooth, and looks decent. You have the amount of "notes" as you have memory for... It's good if you happen to be playing guitar, and you make something cool, and you don't have good memory or paper... It'll be released when I get my new calc, just like my coordinate game (look back a few pages for info on that)

     10 April 2004, 15:56 GMT


Re: Not a game, but this is where I get the most respect WORSHIP ME...
JAKAS  Account Info

Hey, I bet you'd like a response wouldn't you. Well tough! Nah, I'm just kidden. Well, your program sounds cool. I could give ya a little more than that if I played the guitar, or knew anything about it for that matter. But, It sounds like it's just a place to wirte down chords or what not, so sweet! Ok, That's all I gotta say about that.

     14 April 2004, 22:39 GMT


Re: Re: Not a game, but this is where I get the most respect WORSHIP ME...
Ziggy999  Account Info

well, i play guitar, so itd be cool to have a prog like that. However, my comp and calc are going through a little break-up period, and they hate each other, so no downloads for me right now. oh well.

     15 April 2004, 17:52 GMT


Re: Re: Re: Not a game, but this is where I get the most respect WORSHIP ME...
Merthsoft  Account Info

Well, my calc and it's port have BEEN broken up, and don't like hangin' put much... it'll be up later, when I can get some asm routine in there...

     15 April 2004, 20:03 GMT


Re: Re: Re: Re: Not a game, but this is where I get the most respect WORSHIP ME...
JAKAS  Account Info

Heres a small question. Is there a C++ to Assembly compiler available anywhere? Do they even exist? Alright, so it's two questions.

     15 April 2004, 22:02 GMT


Re: Re: Re: Re: Re: Not a game, but this is where I get the most respect WORSHIP ME...
Merthsoft  Account Info

THere are, like TIGCC or something like that, but it's C -> 68k...

     17 April 2004, 15:52 GMT


Re: Re: Re: Re: Re: Re: Not a game, but this is where I get the most respect WORSHIP ME...
JAKAS  Account Info

Yah, I know all the technicalities. I just don't care to bother with them. I should find one of those. I can write some fairly good C++, but I'm not even gonna try Assembly.

     19 April 2004, 01:55 GMT

Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

YES!!! I finally finished!!! Ok, I just got done with 09 Armies. Yay! I'm not going to release it right away though. I might still have some bugs I wan't to Iron out. So... I should have the chance to upload it by tomarrow night or possibly thursday.

     20 April 2004, 21:25 GMT

Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

Sweet

     21 April 2004, 21:55 GMT


Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Ok, I just put it up now. I'm not really sure how long it'll take to get on, but I'm sure it won't be too long. Anyway, I just thought I'd tell anyone who cared... I fixed all of the bugs. No bugs. Yay. Stupid Arthropods.

     21 April 2004, 22:43 GMT


Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
dabud15 Account Info

Is your program "Divide by zero"-proof?

     22 April 2004, 03:23 GMT


Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Yes. Yes it is. The only thing you can really do to return an error is incorrectly edeting one of your Armies (which you won't be able to open anyhow because it has a cheatproof system), or you can try to open an army you've never created. Other than that, everything is real smooth, unlike the last one, damn thing.

     22 April 2004, 21:30 GMT


Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Ok, never mind. It is one-hundred percent error proof now. You can't do anything to screw it up, and you can't cheat either. It should pop up on the site fairly soon.

     24 April 2004, 20:32 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info
(Web Page)

Oh buddy, you don't know me too well, I'll cheat the hell out of it, and, and I got a website for use...

     24 April 2004, 21:18 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Hey, sweet page. Looks like it's comming along nicely. You need to get something under your catagories though. Projects and Programs have nothing but names under them. I noticed that somebody in your programming group has the same name as me, Yay. Anywho, remind me to check up on it when you get somethin on it. Now, about cheating my game, The only way you can effectively cheat, is if you delete several lines of code smack dab in the middle of the program (so ya gotta find them) and you have to learn what each list element does (which shouldn't be to hard for an experienced programmer).
Oh yah, Is that angelfire service you used for your webpage free? If it is, could you tell me how to get started. I think it might be fun to play around with it. (I'll have to reviewn my html though...).

     25 April 2004, 04:42 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info

You are in the group jakas... Do you not remeber the whole convo about a month ago, jeez... Yeah, angelfire is free, just goto www.angelfire.com and click Sign UP!
Woohoo, yeah, you're in the group, damn you...

     25 April 2004, 18:38 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info
(Web Page)

Here's the NEW page, same thing, better host, cuz angelfire sucks... AND I WILL CHEAT THE GAME!!!!

     25 April 2004, 19:36 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Oooohh Yaaahh... Rings a bell. I didn't quite remember that it became official. Fancy... Page looks like it's comming along. This new RPG of your's looks like it's gonna be fancy. Just a shame I won't be able to play it until my senior year, when I'll finally have enough money to get an 84. Anywho, I told you already, The only way it is possible to cheat is to get rid of portions of the Code. I'm not saying that doing so is impossible, but you still have to do it in order to cheat. So there!

     25 April 2004, 22:12 GMT

Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Oh hey... they managed to get 09 Armies up on the site. Yay. Looks like the screenshots I tried to upload didn't quite make it, too bad. Anywho, It's up.

     25 April 2004, 22:18 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info
(Web Page)

I'm just letting you know it's happening... And yeah, the sprite are pretty cool...

     27 April 2004, 00:55 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Hey, Ya know what we need to make...? We need to make a Rubiks Cube solver for the calculator. I think that would be Fricken Awsome. I know the exact sequences to solve a rubiks cube after the first layer has been completed, and I could probably figure out ones for the first layer, but I can't figure out how to do a 3 dimensional matrix with multiple numbers for each element. If that made any sense... Anyway, can you think of a way to store information on whether the cubes are in the right place AND facing the right direction?

     27 April 2004, 22:11 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info
(Web Page)

Yeah, I might be able to do that... Billy know's all the steps to solve a rubiks cube no matter how f-ed up it is...

     28 April 2004, 21:06 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Yah, It's kinda funny. Solving the worlds most challenging puzzle is the easy part. The program is the only hard part. Yah, i Downloaded the coolest program last night. It mathmatically figures out the shortest way to solve a rubiks cube that you enter. It gets Under 20 every single time, It's awsome.

     28 April 2004, 23:12 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info
(Web Page)

Sweet, send me it, or the link, or w/e

     29 April 2004, 20:11 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

It's easiest if you download it yourself, It runs through a setup and whatnot. Anyway it's http://home.t-online.de /home/ kociemba/cube.htm You can just go to www.Rubiks.com and go to the community solutions, search 3x3 cube, then look around on some of the posts. I found this one on the Cube Solving Program weblink (which also contains a GRAPHICAL solver averaging at about 80 moves to solve.

     29 April 2004, 21:34 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info
(Web Page)

With the release of other RPG's and the way FFTOM3 is comming along the sprites I have must look like crap, but my friend Walter and I are working on a new RPG system that'll make up for the badness of the RPG, and for info on the website... I'll wait a while to put anyhting up, but Jakas, I need any plan files, and the BIO you're gonna want up...

     1 May 2004, 19:00 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
JAKAS  Account Info

Well, You can't expect perfection with an RPG. unless that stands for Rocket Propelled Grenade, then anything less than perfection might blow up in your face. Anywho... I'm assuming you want a different BIO than the one I have up, but if not, just use the one I have up. Anyway, I don't really have any plans right now. I just completed 09Armies, and that was my biggie, but, I just started negotiating something about an AI program, so we'll se where that goes.

     3 May 2004, 03:51 GMT


Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Re: Upcoming TI-83 Plus Games
Merthsoft  Account Info
(Web Page)

If you can get a bit lenghtier, better looking bio that would be appreciated... Oh, and 3 DAYS TILL MY B-DAY!!! I GET A TI84+SE!!!

     3 May 2004, 20:16 GMT


Page 64?!?!?!?!!!
Ziggy999  Account Info

Sweet! How'd that happen?

     3 May 2004, 12:47 GMT

Rock, Paper, Scissors
Jeremiah277 Account Info

I wanted to know if any one would be interested in a game similar to rock paper scissors, but there is fire, tree, water, and a few other things. If not I'm not going to work on it anymore.

     3 May 2004, 18:53 GMT


Re: Rock, Paper, Scissors
JAKAS  Account Info

To be honest with you... No. If I want to play rock paper siscors, then I'll play it with a friend and smack them across the hand if I win. But, if it's for the sole purpose of Increasing your knoledge and skill of Basic programming, I'd say do it anyway.

Yah, I don't get how we got bumped up to page 64. It's crazy.

     3 May 2004, 21:35 GMT

Re: Re: Rock, Paper, Scissors
dabud15 Account Info

I agree with jakas. It would be kinda pointless unless you were doing it to learn about BASIC. We're all guilty (I think) of making extremely simple programs. But as long as you learn from them. That's what matters.

Oh, but please don't bother uploading it because it would add to the clutter and you KNOW 6 other people are going to try to do the exact same thing. </