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Grayscale and Monochrome Tilemapping/RPG Demo


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Filename tilemapping.zip (Download)
Title Grayscale and Monochrome Tilemapping/RPG Demo
Description This program is a demo of a grayscale tile/rpg game I'm working on. It features 3-level grayscale, movable player, collision detection (without pxl-test), and doors to other maps. Includes Axe Parser 1.2.2 source code. UPDATE: Fixed 2nd map collision detection bug, now you can press [2nd] to place a block (select with [+] and [-]),there is now a door to go forward a map and one to backward, more key delay (not as fast movement), new tree sprite, added a monochrome version (no grayscale) for slower calculators.
Author Jax_ (jackpribis@gmail.com)
Category TI-83/84 Plus Assembly Games
File Size 78,033 bytes
File Date and Time Sat Nov 23 20:31:10 2013
Documentation Included? No
Source Code Included? Yes



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Archive Contents
Name Size
Grayscale/_theta_TILE.8xp   1267
Grayscale/ScreenGray.gif   92717
Grayscale/ScreenGray2.gif   72540
Grayscale/ScreenMono.gif   59636
Grayscale/TILE.8xp   1880
Monochrome/_theta_TILEMON.8xp   1074
Monochrome/TILEMONO.8xp   1667

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